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This would force the overlord to protect the colony, but would change the game dynamic.Ĭreate new techs that Old World nations already have. I don't know if this can be done as I only have limited modding experience.Īutomatically include the overlord in colonial wars if the tribe isn't significantly behind in tech. Somehow disallow upgrading centers of trade for tribes. This would allow human players to still make a New World empire while the AI would be extremely unlikely to. Make developing provinces too expensive until their religion is reformed.
![europa universalis 4 extended timeline mod empires europa universalis 4 extended timeline mod empires](https://i.ytimg.com/vi/QmesCejIIEo/maxresdefault.jpg)
I've been thinking of solutions, and I've come up with a few ideas: Surely there must be a way to restrict this. North American and African tribes will usually have equal tech levels to colonisers, and as soon as a colonial nation forms they simply invade, preventing any significant colonial powers from forming.įrom what I've seen, they can catch up like this due to development increases and upgrading centers of trade. When you pick early start dates, the entire world keeps up with tech and institutions. I don't know if anyone's mentioned this previously, but I assume due to how popular the mod is that this must have been noticed before. If you want stricter quality control, go to /r/ParadoxPlaza For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, and petitions must be approved by the moderators first. General discussion of piracy or leaked content is allowed.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post an image. No links to pirated materials, pirated game mods, or key resellers. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Posts must be related to Europa Universalis. Hover over any of the boxes below to view relevant information Rules It is a general subreddit for the Grand Strategy Game from Paradox Interactive: Europa Universalis 4. This is a sub-reddit for Europa Universalis IV.
#Europa universalis 4 extended timeline mod empires Patch#
Neko for his original negotiations with Voffvoffhunden.Īnd a special thanks to "LimonenZitrone, the 'all-knowing' god of EU4 Code" for helping me tremendously along the way.EU4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Livestreams Discord Welcome to EU4 Talking about Historical Events Extended - working with the permission of Voffvoffhunden, We over on the FEE Team have reworked over 300+ events from Historical Events Extended into Flavour and Events Expanded. A mod that tries to bring the great histories of Europe and beyond to paper, That works to deliver entertaining content while filling the gap left by Paradox.įlavour and Events Expanded takes strong inspiration from other Paradox Games such as Crusader Kings, and from old colossal projects such as the Event Exchange Project back in the era of "Europa Universalis" or even Historical Events Extended in the early Europa Universalis 4 days.
![europa universalis 4 extended timeline mod empires europa universalis 4 extended timeline mod empires](https://www.oyunmodlari.com/wp-content/uploads/2017/03/et-eu4-oyunmodlari-2.jpg)
We have been working to deliver a mod to the community for everyone to enjoy, a mod that can work alongside any other mod, not a total overhaul (Even then our generic events would still work). Flavour and Events Expanded - A mod that aims to expand your game by adding new events!